What this shows
Writing a component of your own — and the check to run before you do.
Search the inventory first. CrossFly is larger than it looks and its components are not discoverable by guessing; the reference app on this framework rebuilt a single-choice selector, a character limit and a grid column that all already existed, with the framework source compiled into its own build. A missing knob on an existing component is a smaller change than a new component, and it is the change the framework wants.
When nothing fits, a component is four decisions, and the one below makes all four.
- What it holds — plain fields, set through a fluent setter that returns
this, so it reads like every other widget. - How big it wants to be —
getAutoWidth/getAutoHeight, in font units, so it scales with density instead of being right on one screen. - What it looks like —
onPaint, taking every colour from a token so the theme and the skin reach it without a branch. - What a tap means —
onTouchUp, then tell the app through a callback. A component that acts on its own tap is a component that can only be used once.
Run it on your machine
Every example is a plain Window, so the launcher only needs its name.
gradlew lwjgl3:run --args="classname dev.cf.recipe.R28Component"Java is compiled ahead of time, so the browser cannot rebuild an edit on its own — the code you see here was turned into JavaScript by TeaVM before it was published. Copy the file into a project and it runs unchanged on all four platforms; the command above is the whole setup.
What it uses
Framework types this example touches. The linked ones have a reference page.
The source
Complete and unabridged. This is the file, not an excerpt of it.
package dev.cf.recipe;
import dev.cf.Tones;
import dev.crossfly.ui.*;
import dev.crossfly.ui.color.*;
import dev.crossfly.ui.color.PalColor;
import dev.crossfly.ui.graphics.*;
import dev.crossfly.ui.layout.*;
import dev.crossfly.ui.style.*;
import static dev.crossfly.ui.Widgets.*;
/**
* Writing a component of your own — and the check to run before you do.
*
* <p><b>Search the inventory first.</b> CrossFly is larger than it looks and its components are not
* discoverable by guessing; the reference app on this framework rebuilt a single-choice selector, a
* character limit and a grid column that all already existed, with the framework source compiled
* into its own build. A missing knob on an existing component is a smaller change than a new
* component, and it is the change the framework wants.</p>
*
* <p>When nothing fits, a component is four decisions, and the one below makes all four.</p>
*
* <ol>
* <li><b>What it holds</b> — plain fields, set through a fluent setter that returns {@code this},
* so it reads like every other widget.</li>
* <li><b>How big it wants to be</b> — {@code getAutoWidth}/{@code getAutoHeight}, in font units,
* so it scales with density instead of being right on one screen.</li>
* <li><b>What it looks like</b> — {@code onPaint}, taking every colour from a token so the theme
* and the skin reach it without a branch.</li>
* <li><b>What a tap means</b> — {@code onTouchUp}, then tell the app through a callback. A
* component that acts on its own tap is a component that can only be used once.</li>
* </ol>
*/
public class R28Component extends Recipe
{
private Label chosen;
public String title()
{
return "Writing your own component";
}
public String note()
{
return "Search dev/crossfly/ui first — most of what you are about to write is already there."
+ " When it genuinely is not, this is the shape.";
}
public void build(Component body) throws Exception
{
chosen = label("Nothing rated yet.", 1.5f, true, Tones.accent(), Position.START);
body.add(LAY_AUTO, outgap(chosen, 0, 0, 0, .8f));
Rating r = new Rating().stars(5)
.value(3)
.onChange(v ->
{
chosen.setText(v + " of 5");
chosen.setValidLayout(false);
Screen.repaint();
});
r.testTag("recipe.rating");
body.add(LAY_AUTO, r);
body.add(LAY_AUTO, outgap(label("Tap a star. The component reports the number and does"
+ " nothing else with it — which is what lets the same class drive a filter here and a"
+ " form field somewhere else.", 1f, false, Styles.captionColor, Position.START), 0, 1f, 0,
0));
}
/** A row of stars: pick a value from one to N. */
private static class Rating extends Component
{
/** Material star and star_border. */
private static final String FILLED = "", EMPTY = "";
private int stars = 5, value;
private RunnableWithInt onChange;
/** Glyphs and the shape are FIELDS: onPaint runs every frame and must not allocate. */
private final MaterialIcon on = new MaterialIcon(FILLED, 1.6f),
off = new MaterialIcon(EMPTY, 1.6f);
Rating stars(int n)
{
stars = n;
return this;
}
Rating value(int v)
{
value = v;
return this;
}
Rating onChange(RunnableWithInt r)
{
onChange = r;
return this;
}
/** One star per slot, square, sized from the font like everything else. */
private int slot()
{
return Math.round(Styles.fontHeight * 2f);
}
@Override
public int getAutoWidth()
{
return slot() * stars;
}
@Override
public int getAutoHeight()
{
return slot();
}
@Override
public void onPaint(Paint paint) throws Exception
{
int s = slot();
for (int i = 0; i < stars; i++)
{
MaterialIcon g = i < value ? on : off;
// Colour from a token, never a literal: this is what makes the component correct in
// dark mode and under every skin without knowing which one is in force.
PalColor tone = i < value ? Styles.primaryColor : Styles.captionColor;
// drawCentered takes the CENTRE, so the glyph's own metrics stay the icon's business.
g.drawCentered(paint, i * s + s / 2, height / 2, tone.color());
}
}
/**
* A tap picks a star and REPORTS it. It does not decide what that means — the screen does,
* and that separation is the whole reason this class is reusable.
*/
@Override
public void onTouchUp(float x, float y, int button) throws Exception
{
int picked = Math.min(stars, Math.max(1, (int) (x / slot()) + 1));
if (picked != value)
{
value = picked;
if (onChange != null)
onChange.run(picked);
Screen.repaint();
}
}
}
/** A one-method callback carrying an int — the framework's RunnableWith, narrowed. */
private interface RunnableWithInt
{
void run(int value);
}
}package dev.cf.recipe;
import dev.cf.*;
import dev.crossfly.ui.*;
import dev.crossfly.ui.graphics.*;
import dev.crossfly.ui.layout.*;
import dev.crossfly.ui.skin.*;
import dev.crossfly.ui.style.*;
import static dev.crossfly.ui.Widgets.*;
/**
* Base of a <b>recipe</b>: one screen that shows one thing, and nothing else.
*
* <p>A recipe is not a sample. A sample shows a component with all its knobs; a recipe answers a
* question somebody actually has — "how do I put a filter sheet over a list?", "how do I make this
* follow the theme?" — in as few lines as it takes, so the answer can be read in one screen and
* copied without editing.</p>
*
* <p>That is the whole design constraint: <b>the boilerplate lives here, the substance lives in the
* subclass.</b> A recipe that spends twenty lines building a title bar teaches the title bar.</p>
*
* <p>Write one as:</p>
*
* <pre>
* public class MyRecipe extends Recipe
* {
* public String title() { return "What this shows"; }
* public String note() { return "The one sentence worth knowing."; }
*
* public void build(Component body) throws Exception
* {
* body.add(LAY_AUTO, new Button("Tap"));
* }
* }
* </pre>
*/
public abstract class Recipe extends SampleWindow implements Described
{
@Override
public abstract String title();
/**
* The one thing a reader should take away — printed above the recipe, in caption tone.
*
* @return the note, or null for none
*/
@Override
public String note()
{
return null;
}
/**
* Builds the recipe.
*
* @param body a vertical, scrollable container with sensible padding — add to it and stop
* @throws Exception when building fails
*/
public abstract void build(Component body) throws Exception;
@Override
public void onAdd(boolean firstTime) throws Exception
{
addTopBar(title());
// The page, not the surface. addTopBar just set fullscreenColor to the surface,
// and on a white page a white card has no edges — see Tones.page(). Re-derived on restyle so
// a dark-mode flip does not leave the light page behind.
fullscreenColor = Tones.page();
onRestyle(() -> fullscreenColor = Tones.page());
contents.setLayout(new VerticalLayout(Position.START, Position.START));
contents.getStyle()
.ingap(Gap.ofFont(1f, 1f, 1f, 1f));
String n = note();
if (n != null)
contents.add(LAY_AUTO, outgap(nota(n), 0, 0, 0, 1f));
Component body = new Component();
body.setLayout(new VerticalLayout(Position.START, Position.START));
body.setScrollable(ScrollDirection.VERTICAL);
body.testTag("recipe.body");
contents.add(LAY_FILL, body);
build(body);
if (pinned != null)
{
// Measured again once its labels have sizes: the band's AUTO height is taken in the first
// layout, before them, and on the iPhone it showed only its first line - the odometer's
// "No text recognizer on this device." was set and never seen (17/10/2026).
final Component band = pinned;
onUI(band::invalidateMeasure);
}
if (pinned != null)
body.add(LAY_AUTO, new Component()
{
@Override
public int getAutoHeight()
{
// Room for the last row to scroll clear of the floating band.
return pinned.getAutoHeight();
}
});
}
/**
* The note, as a tinted band rather than three lines of grey.
*
* <p>It is the one sentence the reader is meant to leave with, and it used to be the least
* legible thing on the screen: caption-coloured, caption-sized, indistinguishable from the
* captions further down that are only labels. A tone and a glyph cost nothing here — nobody has
* to read the band to know what it is.</p>
*
* @param n the note text
* @return the band
* @throws Exception when building fails
*/
/**
* Pins {@code c} to the bottom of the screen, in a band that FLOATS over the scrolling body: it
* stays on screen however far the body is scrolled, and the body scrolls underneath it. That is the
* place a recipe says what just happened. An answer at the top of the body went out of view as soon
* as the person scrolled down to the button that produced it (14/10/2026).
* <p>
* The band is 80% OPAQUE (the surface at alpha 0xCC), as the user asked; it floats rather than
* sitting below the body because a transparency with nothing behind it cannot be seen -- the first
* version had the band under the body, and the person saw a plain bar. The body gets a spacer as
* tall as the band at its end, so its last row can still scroll clear of it.
*
* @param c the component to pin, usually the answer label
* @return {@code c}, to chain
* @throws Exception if the layout refuses
*/
protected <T extends Component> T pin(T c) throws Exception
{
Component band = new Component();
band.setLayout(new VerticalLayout(Position.START, Position.START));
band.style(Skin.get()
.card()
.backColor(Styles.backColor.withAlpha(0xCC))
.borderColor(Styles.borderColor.withAlpha(0x33))
.borderRadius(0)
.shadow(0, 0, 0, 0)
.ingap(Gap.ofFont(1f, 1f, 1f, 1.2f))
.outgap(Gap.ofFont(0)));
band.add(LAY_AUTO, c);
// Floated: positioned at the bottom, full width, over whatever the body has there.
band.setRelativeBounds(Relative.START, Relative.END, Relative.FULL, Relative.AUTO);
contents.add(LAY_AUTO, band);
pinned = band;
return c;
}
/** The floating band {@link #pin} made, or null; the body ends in a spacer as tall as it. */
private Component pinned;
private Component nota(String n) throws Exception
{
Component band = new Component();
band.setLayout(new GridLayout(Position.START, Position.START));
band.style(Skin.get()
.card()
.backColor(Tones.accent().withAlpha(0x16))
.borderColor(Tones.accent().withAlpha(0x4A))
.shadow(0, 0, 0, 0)
.outgap(Gap.ofFont(0)));
// 0xE88E is the outlined "info". The glyph column hugs; the text takes the rest and wraps.
// The weights are GridLayout's own — 0f hugs, 1f takes what is left. LAY_FILL belongs to the
// vertical and horizontal layouts and means nothing here: it collapsed the text to nothing.
band.add(LAY_AUTO, 1f, matglyph(0xE88E, Tones.accent(), 1.05f),
outgap(label(n, 1f, false, secondary(), Position.START), .5f, 0, 0, 0));
return band;
}
}package dev.cf;
import dev.crossfly.ui.*;
import dev.crossfly.ui.graphics.*;
import dev.crossfly.ui.layout.*;
import dev.crossfly.ui.style.*;
import static dev.cf.sample.CrossFlySamplesColors.*;
/**
* Base class for all CrossFly sample windows.
* <p>
* Provides common infrastructure:
* <ul>
* <li>Shared color palette and styles from {@link dev.cf.sample.CrossFlySamplesColors}</li>
* <li>{@link #addTopBar(String, Button...)} — standard deep-indigo top bar with back button</li>
* <li>{@link #barButton(String, Runnable)} — helper to create icon buttons for the bar</li>
* </ul>
*
* <h3>Usage</h3>
* <pre>
* public class MySample extends SampleWindow {
* public void onAdd(boolean firstTime) throws Exception {
* if (!firstTime) return;
* initWindow();
* addTopBar("My Sample");
* // ... add content
* }
* }
* </pre>
*/
public abstract class SampleWindow extends Window
{
/** The main content area of the window, added by {@link #addTopBar(String, Button...)}, for subclasses to add their content into. */
protected Component contents;
// ─── Top bar ─────────────────────────────────────────────────────────────
/**
* Builds and adds a standard top bar with a back (←) button on the left,
* a centered title, and any optional extra buttons on the right.
*
* @param title the text shown in the bar
* @param rightButtons zero or more icon buttons placed aligned to the right
* @throws Exception if component construction fails
*/
protected void addTopBar(String title, Button... rightButtons) throws Exception
{
fullscreenColor = Styles.backColor.color();
setLayout(new VerticalLayout());
add(0f, buildTopBar(title, rightButtons));
add(LAY_FILL, contents = new Component());
contents.getStyle()
.ingap(Gap.ofFont(0, .5f, 0, .5f));
}
/**
* Same as {@link #addTopBar(String, Button...)}, but returns the bar component
* instead of adding it, for callers that need to position it manually.
*
* @param title the bar title
* @param rightButtons optional right-side icon buttons
* @return the assembled top-bar {@link Component}
* @throws Exception if component construction fails
*/
protected Component buildTopBar(String title, Button... rightButtons) throws Exception
{
Button btBack = barButton("\ue5c4", this::hide); // arrow_back
btBack.testTag("sample.back");
// Padded on every side, like the bar's right buttons: with none above and below, the target
// was the arrow itself, too small to hit on a small phone (iPhone 5s, 17/10/2026).
btBack.getStyle()
.ingap(Gap.ofFont(.75f))
.outgap(Gap.ofFont(0, 0, .25f, 0));
Component bar = new Component().style(barStyle);
bar.setLayout(new GridLayout(Position.START, Position.CENTER));
int n = 2 + rightButtons.length;
Object[] params = new Object[n * 2];
params[0] = 0f;
params[1] = 1f;
for (int i = 0; i < rightButtons.length; i++)
params[2 + i] = 0f;
params[n] = btBack;
params[n + 1] = new Label(title).style(barTitleStyle);
for (int i = 0; i < rightButtons.length; i++)
{
params[n + 2 + i] = rightButtons[i];
rightButtons[i].getStyle()
.ingap(Gap.ofFont(.75f));
}
bar.add(params);
return bar;
}
/**
* Creates a standard bar icon button (transparent, white icon, pressed feedback).
*
* @param materialIcon the Material Icon unicode codepoint string
* @param action the action to run when the button is tapped
* @return the configured {@link Button}
*/
protected Button barButton(String materialIcon, Runnable action)
{
return new Button(new MaterialIcon(materialIcon)).style(barButtonNormal)
.pressedStyle(barButtonPressed)
.onAction(e -> action.run());
}
}Machine-readable versions of this page, so a model can read the shelf instead of guessing at the API.